For the month of July I’m pushing hard to get shippable assets in for all the important elements of the game – items, weapons, and enemies. This will make it easier for me to focus on integrating systems, refining the design, and doing more tedious and less critical tasks like optimization and lore integration.

Anyways, the past two weeks I’ve been focusing on items. I’ve made a small video showcase of the food and drink items. I had a few goals in mind when designing these:

  • variety
  • reflect the lore/setting
  • have a few classes of similar items which can use the same animations and sounds

I feel I’ve got a pretty good roster so far which satisfies these constraints, ranging from lingonberries to fish jerky. I’ve picked foods from the many northern countries which are all close trading partners in the game’s setting, with particular focus on northern Canada. To that end, I do have a few more foods inspired by Inuit and other northern peoples, such as Akutaq (“Alaskan Ice cream” – a mix of berries, fat, and meat, somewhat similar to pemmican.)

Anyways, quite happy with the progress. I have yet to do any long play sessions with these items in, so I can’t speak to how they feel in that sense. But, they do have a pretty big variety of nutrition and hydration effects, so their variety should feel meaningful gameplay-wise as well. I am looking to allow some to provide beneficial status effects, and maybe interact with a potential energy meter (still pondering this one.)