Quick update: Gigastructure

Last December I created Gigastructure, a small procedurally generated experience inspired by the work of Tsutomu Nihei. I’ve decided to expand it into a proper game, leaning towards a survival FPS experience so far. Much is yet to be decided, but it is my main project at the moment. Planning on getting it out later … Read more

Turn-based tactics in… zero-G?

I’ve been putting off posting until the game gets prettier, but that might take awhile. So, here goes. I should have quite a bit more time for development this year, but I’d like to begin by recapping where the project is at this point. So, what is the Extravehicular Tactics project? Essentially, turn-based tactics in … Read more