Last December I created Gigastructure, a small procedurally generated experience inspired by the work of Tsutomu Nihei. I’ve decided to expand it into a proper game, leaning towards a survival FPS experience so far. Much is yet to be decided, but it is my main project at the moment. Planning on getting it out later this year, perhaps starting as an early access title.

Anyways, hopefully I’ll get some more updates on my work here and on twitter soon. Development is moving pretty fast, but it’s not exactly screenshot-worthy yet.