Food and drink items inbound

For the month of July I’m pushing hard to get shippable assets in for all the important elements of the game – items, weapons, and enemies. This will make it easier for me to focus on integrating systems, refining the design, and doing more tedious and less critical tasks like optimization and lore integration. Anyways, … Read more

Arctic survival project: Quick intro

Explore and fight your way through procgen cities and landscapes in this gritty FPS roguelike. Set in a heavily-populated near-future Arctic, suffering an eldritch outbreak. Inspired by atmospheric European survival games as well as some of my favourite traditional roguelikes. Early Access release on Steam planned for mid-2023. I figured I should post on my … Read more

Quick update: Gigastructure

Last December I created Gigastructure, a small procedurally generated experience inspired by the work of Tsutomu Nihei. I’ve decided to expand it into a proper game, leaning towards a survival FPS experience so far. Much is yet to be decided, but it is my main project at the moment. Planning on getting it out later … Read more

Turn-based tactics in… zero-G?

I’ve been putting off posting until the game gets prettier, but that might take awhile. So, here goes. I should have quite a bit more time for development this year, but I’d like to begin by recapping where the project is at this point. So, what is the Extravehicular Tactics project? Essentially, turn-based tactics in … Read more

Initializing…

Things are wrapping up with my MSc, so going to start ramping up production on my main project. I’m aiming to make regular devblogs, as it’s good for morale and I like sharing my process. Hope whoever this reaches gets something out of it!